YUELIN LI
INFO
Yuelin is drawn to crafting automata that emotionally engage audiences. The creative process starts by exploring the movement between objects, considering each movement and action as transferable emotion. From there, each object meticulously takes shape through the construction of anthropomorphic mechanical objects, automata, carefully made to evoke personal connections between the viewer and the work. Using aged recycled metals with minimal shifts in color to construct the body and then animating the objects with technology, aim to create spaces for silent dialogues and heightened perception and reflections. Yuelin is drawn to crafting automata that emotionally engage audiences. The creative process starts by exploring the movement between objects, considering each movement and action as transferable emotion. From there, each object meticulously takes shape through the construction of anthropomorphic mechanical objects, automata, carefully made to evoke personal connections between the viewer and the work. Using aged recycled metals with minimal shifts in color to construct the body and then animating the objects with technology, aim to create spaces for silent dialogues and heightened perception and reflections.Yuelin is drawn to crafting automata that emotionally engage audiences. The creative process starts by exploring the movement between objects, considering each movement and action as transferable emotion. From there, each object meticulously takes shape through the construction of anthropomorphic mechanical objects, automata, carefully made to evoke personal connections between the viewer and the work. Using aged recycled metals with minimal shifts in color to construct the body and then animating the objects with technology, aim to create spaces for silent dialogues and heightened perception and reflections. Yuelin is drawn to crafting automata that emotionally engage audiences. The creative process starts by exploring the movement between objects, considering each movement and action as transferable emotion. From there, each object meticulously takes shape through the construction of anthropomorphic mechanical objects, automata, carefully made to evoke personal connections between the viewer and the work. Using aged recycled metals with minimal shifts in color to construct the body and then animating the objects with technology, aim to create spaces for silent dialogues and heightened perception and reflections.

Static Dynamic Simulation

In 2020, I created this piece. I collected some metal scraps from an industrial waste recycling station in Beijing, including discarded lamps, bicycle chains, abandoned car parts, steel bars, and more. This was my first work using metal as a medium. It made me realize my special affinity for metal materials.

8/23/2020
Recycled metal, custom CNC gears
1.64' x 0.98' x 1.97'

“Everything has a life.  In my past the necessities of our living and the conditions of the society of people have sent me out to be alone – out to the country, on the sea.  One can be as lonely as one wishes, but it is impossible to be alone…even on the salt and sterile sea, wait for the calm and lie over the low rail to stare down into the blue glass water and what at first seems a pure medium begins to dance with motes, darting specks, and down at the threshold of the dark, ominous shadows turn and careen about…it is unbearable to conceive that anything cannot have life.”
---Jane Bennett

Using metal to simulate human dynamics—bending parts, assembling the skeleton, using steel bars as bones, and iron wires as muscles—I felt that this cold sculpture was imbued with human emotion and life. When I stared at it long enough, it seemed as though it had begun to move with the body I had given it.